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filler@godaddy.com
Signed in as:
filler@godaddy.com
ACS events offer players an elevated gaming experience by utilizing exclusive in-game mechanics. Our combat scenarios will feature a loose chain of command allowing players easy access to real time updates. Other in-game mechanics include the use of attrition, leveraging casualties of war to gauge the games progression to allow for longer modes (40-50 min) while also maintaining the balance between forces.
Additionally, players will have the opportunity to loot the field and may keep in game rewards such as bb’s, patches, and Pyro. Lastly, the use of fireworks, vehicles (pov), weighted grappling dummies,
in-game medics, and bolt cutters will ofter an immersive mission set, giving the players the opportunity to get hands on with props and objectives.
Project Blackwater is a red vs blue war-game scenario. Players in faction appropriate camos (shirt, pants, headwear) will not need to wear arm bands as team identifiers. We will be using arm bands for players not within regulation.
All participants should be 13 years of age or older to register. Participants under the age of 13 must be accompanied by an adult.
Upon death players must verbally call hit, pull a kill rag, and get down and out of the line of fire. Once you’re dead you will have the opportunity to:
1. Call for MEDIC!
You may wait for an in game medic as long as you’d like, remember you’re dead to the game to play into it! Once a medic has successfully reached your position they will fully wrap an ace bandage (provided in game) around one ligament and tuck. You may be patched up by a medic twice before you must return to base. Return all ace bandages at your base so medics may resupply as necessary.
Players may be “dragged” to a medic if they are willing. However if you choose to drag, you must drag the players full weight. THEY’RE WOUNDED!
2. Walk back to spawn.
Once loaded, hydrated, and are now ready to deploy please approach your command staff. Here you will join a queue for redeployment and will be assigned new game orders or given updates on your current in game objective. Individual respawn times may vary from 0-120 seconds while in queue. This system should allow for a more fluid gaming experience, eliminating issues such as a stale front line, people not waiting their full bleed out time, inefficient medics, and getting spawn trapped.
Mortars: 1-3 kills (25 foot kill radius)
Airstrikes: 5-7 Kills (50 foot kill radius)
- 9:30 facilities Open
- 10:20 Formation
- 11:00 mission set 1
- 12:30 mission set 2
- 2:00 mission set 3
- 3:30 mission set 4
- 4:30 endex
The most expendable, replaceable, and MOST IMPORTANT. The Rifleman's role is to engage and push the enemy forces back. Your job is to ensure other player roles can perform their duties and responsibilities by being the head of the spear. Don’t be afraid to push, breach, or get hit along the way.
6 Mid Cap Magazines or 2 high caps Per Player
An effective support gunner will provide fire and cover for riflemen to make pushes or take objectives by using the volume of fire, intimidation, and accurate fire.
Only player allowed full auto, and may carry 1 box or drum magazine.
A scout’s mission isn’t just to kill as many enemy players as possible. An effective scout can relay troop movement, call in airstrikes, and eliminate high-value targets. A scout is a key to knowing what is going on in-game.
May wear a ghillie suit and may pre-deploy 5 minutes early per round but may not engage
An essential element for forwarding advancements and maintaining objectives. Medics can be a force multiplayer, keeping their teammates from hiking back to spawn by aiding them in-game and allowing them to respawn from their point of death.
Medics will sport a medic band while
carrying a satchel full of ace bandages to keep players in the game. Bandages must be fully wrapped around a ligament and tucked to revive a player.
- New Age restrictions: (13+ older to play without an adult present.)
- PLAYERS MAY ONLY RELOAD IN THIER FOB
- PLAYERS MAY CARRY UP TO 6 MID CAPS or 2 High Caps AT A TIME
- LMG PLAYERS MAY HAVE 1 BOX MAGAZINE
- ALL GUNS SHOULD BE AUTHENTIC REPLICAS
- NO AIR GRIPS / TAPP ADAPTERS
- NO BINARY
- NO FULL AUTO