ACS Airsoft
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MILSIM

MILITARY SIMULATION EXPERIENCE

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TEAMWORK

IMMERSIVE BATTLEFIELD

OBJECTIVE BASED

Form your own squad and strategy to earn victory.

OBJECTIVE BASED

IMMERSIVE BATTLEFIELD

OBJECTIVE BASED

Interact with a variety of props while attacking and defending points based objectives.

IMMERSIVE BATTLEFIELD

IMMERSIVE BATTLEFIELD

IMMERSIVE BATTLEFIELD

Explore an active battlefield with amplified percussion grenades, smoke bombs, and fortified machine gun positions.

CHECK OUT FOOTAGE FROM OUR MILSIM EVENT

PLAYER ROLES

RIFLEMAN

SUPPORT GUNNERS (SAW)

SUPPORT GUNNERS (SAW)

The most expendable, replaceable, and MOST IMPORTANT. The Rifleman's role is to engage and push the enemy forces back. Your job is to ensure other player roles can perform their duties and responsibilities by being the head of the spear. Don’t be afraid to push, breach, or get hit along the way.

400 FPS - 1.49 Joules (Semi Auto Only)

0 FT MED

6 Mid Cap Magazines Per Player

SUPPORT GUNNERS (SAW)

SUPPORT GUNNERS (SAW)

SUPPORT GUNNERS (SAW)

 An effective support gunner will provide fire and cover for riflemen to make pushes or take objectives by using the volume of fire, intimidation, and accurate fire.

420 FPS - 1.64 Joules (Full Auto Permitted)

50 FT MED

One Box Magazine Per Player

SCOUT

SCOUT

SCOUT

A scout’s mission isn’t just to kill as many enemy players as possible. An effective scout can relay troop movement, call in airstrikes, and eliminate high-value targets. A scout is a key to knowing what is going on in-game.

550 FPS - 2.81 Joules

100 FT MED 

MEDIC

SCOUT

SCOUT

An essential element for forwarding advancements and maintaining objectives. Medics can be a force multiplayer, keeping their teammates from hiking back to spawn by aiding them in-game and allowing them to respawn from their point of death. 

- 1 Minute Minimum Bleed Out Time Before Returning to Spawn 

- Medics may use tourniquet or ace bandages to revive players

ADDITIONAL RULES

- PLAYERS MUST BE AGE 13 OR OLDER

-  RED KILL RAGS ARE MANDATORY, (6X6 INCH) TO INDICATE PLAYERS

ARE DEAD AND RETURNING TO SWPAN

- PLAYERS MAY ONLY RELOAD IN THIER FOB

- NO HIGH CAPACITY MAGAZINES 

- PLAYERS MAY CARRY UP TO 6 MID CAPS AT A TIME

- LMG PLAYERS MAY HAVE 1 BOX MAGAZINE

- ALL GUNS SHOULD BE AUTHENTIC REPLICAS 

- NO AIR GRIPS / TAPP ADAPTERS

- NO BINARY 

- NO FULL AUTO

CAMO REQUIREMENTS

GREEN TEAM

Woodland

Marpat

Tiger Stripe

Green, Black, or Red Civilian Clothing

TAN TEAM

Multicam

ACU

Tri-Desert

Tan or Blue Civilian Clothing

* Only player shirt and pants must display relevant camo, player gear is highly encouraged to match, but is flexible.

Photo Gallery

SCHEDULE

9:30 AM

The Shop opens, players may begin registration and chrono

10:30 AM

Players must be in formation

11:00 - 12:00

Milsim Session 1

12:30 - 1:30

Milsim Session 2

2:00 - 3:00

Milsim Session 3 

3:30 - 4:30

Milsim Session 3 

4:30

Mislim end

PURCHASE YOUR MILSIM TICKETS BELOW

TICKETS
  • NOOB DAY 2023