Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com

75 Player Event Capacity
$75.00 Ticket Price
Players must be registered two weeks prior to event. No walk ons.
All players must be 16 years of age without a voucher.
Ticket Price Includes:
- Event Patch
- Topps trading cards
- MRE
- Ear plugs
A long time local player, Neal is providing direct input on the direction of this event and will play alongisde you. A truely rare opportunity!

Limited edition patch only available at this event!
Milsim is a style of game play that simulates militate combative scenarios and tactics.
While participating in Milsim events, players will experience infield medics, limits on the ability to carry ammo, excessive pyrotechnics, and multi-objective missions.
* Teams are identified based on the color of their uniforms.
* Mid-capacity magazines are required to emphasize the importance of ammo conservation and reloading.
* Full auto is reserved for LMG users only; giving them a competitive advantage over the traditional rifleman.
Our combat scenarios will feature a loose chain of command allowing players easy access to real time updates. Our respawn mechanics gauge attrition, allowing us to play longer game modes and balance teams. Additionally, players may have the opportunity to loot the field of in-game rewards such as additional raffle tickets and smoke grenades. Missions may also allow players the use of fireworks, vehicles (pov), and other in-game props such as weighted grappling dummies, bleed-out trauma kits, and bolt cutters.
*Players must be present and ready to play at formation no later than 9:15am.*
We will not be offering rental equipment or same day tickets. Players must be 16 years or older and pre-registered by Tuesday August 25th. General admission is $75.00 and will include a field map, kill rag, and raffle ticket.
The Battle of Fallujah is a red vs blue war-game scenario. Players in faction appropriate camos (shirt, pants, headwear) will not need to wear arm bands as team identifiers. We will be using arm bands for players not within regulation.
All participants should be 16 years of age or older to register.
Upon death players must verbally call hit, pull a kill rag, and get down and out of the line of fire. Once you’re dead you will have the opportunity to:
1. Call for MEDIC!
You may wait for an in game medic as long as you’d like, remember you’re dead to the game to play into it! Once a medic has successfully reached your position they will fully wrap an ace bandage (provided in game) around one ligament and tuck. You may be patched up by a medic twice before you must return to base. Return all ace bandages at your base so medics may resupply as necessary.
Players may be “dragged” to a medic if they are willing. However if you choose to drag, you must drag the players full weight. THEY’RE WOUNDED!
2. Walk back to spawn.
Once loaded, hydrated, and are now ready to deploy please approach your command staff. Here you will join a queue for redeployment and will be assigned new game orders or given updates on your current in game objective. Individual respawn times may vary from 0-120 seconds while in queue. This system should allow for a more fluid gaming experience, eliminating issues such as a stale front line, people not waiting their full bleed out time, inefficient medics, and getting spawn trapped.
Mortars: 1-3 kills (25 foot kill radius)
Airstrikes: 5-7 Kills (50 foot kill radius)
8:00 Registration & Chrono Opens
9:30 Faction Meetings & Equipment Checks
10:30 Mission Set 1
12:30 Mission Set 2
2:30 Mission Set 3
4:30 Mission Set 4
6:30 Mission Set 5
8:30 Mission Set 6
10:00 EndEx
Coalition: Neal, Preston, and Mitchell
Insurgency: Damon, Jacob, and Casey


The most expendable, replaceable, and MOST IMPORTANT. The Rifleman's role is to engage and push the enemy forces back. Your job is to ensure other player roles can perform their duties and responsibilities by being the head of the spear. Don’t be afraid to push, breach, or get hit along the way.
6 Mid Cap Magazines Per Player
An effective support gunner will provide fire and cover for riflemen to make pushes or take objectives by using the volume of fire, intimidation, and accurate fire.
Only player allowed full auto, and may carry 1 box or drum magazine.
A scout’s mission isn’t just to kill as many enemy players as possible. An effective scout can relay troop movement, call in airstrikes, and eliminate high-value targets. A scout is a key to knowing what is going on in-game.
May wear a ghillie suit and may pre-deploy 5 minutes early per round but may not engage
An essential element for forwarding advancements and maintaining objectives. Medics can be a force multiplayer, keeping their teammates from hiking back to spawn by aiding them in-game and allowing them to respawn from their point of death.
Medics will sport a medic band while
carrying a satchel full of ace bandages to keep players in the game. Bandages must be fully wrapped around a ligament and tucked to revive a player.

Milsim events are longer and can be more intense than normal game days.
Players should be self sustaining for 12 hours of action! To minimize risk of heat casualties and high attrition, players should begin hydrating immediately to prepare for a long, hot, and physically demanding event.
Check out this guide and the video link below to find out what to bring to milsim events in order to have the best time possible!